I'm Jaakko, a software architect and indie developer passionate about creating scalable, cloud-native systems and innovative web games. I specialize in C#, TypeScript, Go, and ReactJS, with a strong background in secure backend systems, game development, and modular software design. I love building projects that are both technically challenging and creatively inspiring — from customizable stateless chess engines to new ways of combining 4X strategy with classic games. At VibeFlowers.com, I blend technology, mindfulness, and AI to create experiences that grow and evolve with the player. Always curious and always building, I'm here to explore new ideas, collaborate, and push the boundaries of what web and game experiences can be.
AssetGen turns a plain-text “Assetgenfile” into a full folder of game-ready sprites by batching calls to the OpenAI image API. Describe your roads, buildings, or characters line-by-line, run assetgen, and minutes later you have consistent art—no copy-pasting prompts, no cooldowns, no art skills required. A 32-tile city pack costs about $6 and takes under twenty minutes. MIT-licensed, pip-installable (pip install hangovergames-assetgen), and ready to plug into any AI-first workflow (Cursor, CI, or vibe-code scripts).
Waiting for hackathon to start...